![]() The hard edges, also around text, produce artifacts, weird block-like things. To elaborate point two a bit, you might be familiar with how screenshots, webcomics, etc. Other general video formats are tuned for real life video captured by a camera, where hard edges and wide stretches of the exact same color are scarce, but gradients and noise that needs to be filtered are frequent ![]() Namely, hard edges you'll find in animated or 3D-rendered graphics. If you can just drop the library in and hook it up to your rendering code without having to rewrite your own engine, that kind of friction-less support is worth a lotĢ) Bink (*) has several optimizations and block types to specifically support videos found in video games. That alone is already a very good selling point. It is, after all, specifically written for games. There's two things that make Bink a prime candidate for video games:ġ) The API reportedly very easy and comfortable to use for games. Quoting: EikeWhy are game makers using Bink video that much, instead of say MPEG-23 (or whatever was/is available at the respective time)? So now Epic Games own Psyonix (Rocket League), Quixel (Megascans), SuperAwesome (kids digital media ecosystem), Hyprsense (facial motion capture), Easy Anti-Cheat and no doubt that list will grow. As the post explains, RAD will continue supporting and selling licenses for their products across all industries and those that don't use Unreal Engine. The good news is that Epic will not be locking it down to their systems. RAD and Epic combining forces will allow even more developers access to tools that make their games load and download faster, and offer their players a better, higher quality video and gaming experience. Members of the RAD team will partner closely with Epic’s rendering, animation, insights, and audio teams, integrating key tech and improvements across Unreal Engine and beyond. Probably the most well-known of their tools by gamers is Bink Video and you might have seen a logo of it across some of your favourite games going back to the 90's.Īs graphics in game development and beyond become more photorealistic and powerful, developers need best-in-class compression software that can manage increased data requirements without compromising quality. RAD tooling is used by close to 25,000 games, according to the post, making it massively popular. As confirmed on the official Epic Games news post, the plan is to integrate RAD tooling into Unreal Engine. Epic Games latest acquisition is RAD Game Tools, one a great many game developers will be familiar with.
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